Search Results for ages 11-14

In this activity, design and construct an NXT car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

In this activity, design and construct an NXT car or snail which is capable of traveling extremely slowly. The cars compete in a snail race with the last car to cross the finish line crowned as the winner.

In this activity, design and construct three RCX cars and program them to run a relay race. Each car is programmed to start the next car on its team by using the Mail function in ROBOLAB.

Program a car equipped with a rotation sensor to return to its original place no matter how far it is rolled away from the origin. Attain this goal by using both on-off control and proportional control.

Students will construct a sturdy chair for a stuffed-animal bear. The chair must be able to support the bear from the front, sides and back. Ultimately, the chair must keep Mr. Bear in a sitting position without him falling out of the chair.

Students will investigate the properties of sturdy structures by constructing a LEGO wall. The wall must be about 6 bricks high and withstand the "Flick Test". The Flick Test involves flicking the top of the wall to see if the wall fails or tips over.

Students will investigate different shapes to determine which shape is the strongest. Students will construct a roof to be placed on a previously built house. The roof must reflect their shape choice for the strongest shape. To test their structure, they will push on the top of the roof to check its...