Search Results for ages 13-99


Snake Robot   (Lesson Plan/Activity)
In this project I wanted to construct a remote controlled robot which moves much like a real snake. The snake robot consists of four links and three joints, being the motor axels. Each link is equiped with a set of free rolling wheels. The serpentine motion of a real snake is only possible due to an...

Ages: 12-99
 

Capture the Wind - RCX   (Lesson Plan/Activity)
In this activity, design and construct a windsail mechanism connected to a rotation sensor and an RCX to measure the speed of the wind.
See "Capture the Wind -RCX" PDF for detailed instructions.

Ages: 8-13
 

Capture the Wind - NXT   (Lesson Plan/Activity)
In this activity, design and construct a windsail mechanism connected to
a rotation sensor and an NXT to measure the speed of the wind.

Ages: 8-13
 

Crane   (Lesson Plan/Activity)
In this activity, design and construct an RCX or NXT crane controlled by motors and a touch sensor remote control.
See "Crane" PDF for detailed instructions.

Ages: 11-18
 

Dancing Robot   (Lesson Plan/Activity)
In this activity, design, construct and program an RCX or NXT dancing
robot that has at least two moving parts and at most two motors. Set your
robot's dance to music.

Ages: 8-18
 

Cross the Pit - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX car that can bridge a one
foot gap without falling.

Ages: 11-14
 

Fan-Tastic - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX fan with 2 touch sensors
and program it to run at variable speeds and have a stop/start function.
See the "Fan-Tastic" PDF for Detailed Instructions

Ages: 11-18
 

Fan-Tastic - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT fan with 2 touch sensors
and program it to run at variable speeds and have a stop/start function.
See the "Fantastic - NXT" PDF for detailed Instructions

Ages: 11-18
 

Going the Distance - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX car and program it to run
for varying lengths of time. The distances that the car travels will be
recorded and plotted into a graph to determine how long the car will need
to travel in order to make it stop as close to a randomly pla...

Ages: 8-13
 

Going the Distance - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car and program it to run for varying lengths of time. The distances that the car travels will be recorded and plotted into a graph to determine how long the car will need to travel in order to make it stop as close to a randomly placed LEGO person as po...

Ages: 8-13
 
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