Search Results for ages 4-10


Bulldozer - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX sturdy car and program it to be controlled by touch sensors that can push “dirt”
See "Bulldozer-RCX" PDF for detailed instructions.

Ages: 8-13
 

The Drop Test   (Lesson Plan/Activity)
Determine the best structure for a sturdy car. Motors do not have to be attached, but the car must roll with wheels and skid plates. To test the car design drop the car from a height of 4in to check if it survives.

Ages: 7-11
 

Ultrasonic Navigator - NXT   (Lesson Plan/Activity)
In this activity, use an NXT car equipped with an ultrasonic sensor to navigate without bumping into obstacles such as walls or people.

Ages: 8-13
 

Chair for Mr. Bear   (Lesson Plan/Activity)
In this activity, design and construct a chair that keeps Mr. Bear (a floppy stuffed animal) from falling backwards, forwards, to the left and to the right. The safety of Mr. Bear is in your hands.
See the "Chair for Mr. Bear" PDF for detailed instructions

Ages: 5-10
 

Capture the Wind - RCX   (Lesson Plan/Activity)
In this activity, design and construct a windsail mechanism connected to a rotation sensor and an RCX to measure the speed of the wind.
See "Capture the Wind -RCX" PDF for detailed instructions.

Ages: 8-13
 

Capture the Wind - NXT   (Lesson Plan/Activity)
In this activity, design and construct a windsail mechanism connected to
a rotation sensor and an NXT to measure the speed of the wind.

Ages: 8-13
 

Dancing Robot   (Lesson Plan/Activity)
In this activity, design, construct and program an RCX or NXT dancing
robot that has at least two moving parts and at most two motors. Set your
robot's dance to music.

Ages: 8-18
 

Going the Distance - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX car and program it to run
for varying lengths of time. The distances that the car travels will be
recorded and plotted into a graph to determine how long the car will need
to travel in order to make it stop as close to a randomly pla...

Ages: 8-13
 

Going the Distance - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car and program it to run for varying lengths of time. The distances that the car travels will be recorded and plotted into a graph to determine how long the car will need to travel in order to make it stop as close to a randomly placed LEGO person as po...

Ages: 8-13
 

Light at the Beginning of the Tunnel   (Lesson Plan/Activity)
In this activity, design and construct an RCX or NXT car and program it to enter
a tunnel, then reverse back out when it encounters a darker light reading.
See the Activity PDF's for detailed instructions.

Ages: 8-13
 
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