Search Results for ages 5-99


Tomb Raider - NXT   (Lesson Plan/Activity)
In this activity, use an NXT and a light sensor to trace the tracks of an Egyptian tomb raider. The police need to know data about the tomb raider so that they can stop him from robbing other tombs. Can you determine the time the burglar entered the tomb and what path the burglar took around the roo...

Ages: 8-13
 

Tomb Raider - RCX   (Lesson Plan/Activity)
In this activity, use an RCX and a light sensor to trace the tracks of an Egyptian tomb raider. The police need to know data about the tomb raider so that they can stop him from robbing other tombs. Can you determine the time the burglar entered the tomb and what path the burglar took around the roo...

Ages: 8-13
 

Things That Go Bump - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 8-13
 

Things That Go Bump - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 8-13
 

Text Messenger - NXT   (Lesson Plan/Activity)
In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 15-18
 

Strongest Shape   (Lesson Plan/Activity)
In this activity, investigate different shapes in order to determine which shape is the strongest. Design and construct a number of roofs to be placed on a previously built house. Then test the structures by pushing on the top of the roofs.

Ages: 5-10
 

Sturdy Wall   (Lesson Plan/Activity)
In this activity, design and construct a LEGO brick wall that is at least 4 inches high. The wall must be capable of withstanding the “flick test” (a simple flick of the finger).

Ages: 5-10
 

Snail Car - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car or snail which is capable of traveling extremely slowly. The cars compete in a snail race with the last car to cross the finish line crowned as the winner.

Ages: 8-13
 

Smart House   (Lesson Plan/Activity)
In this activity, design and construct an NXT house which utilizes sensors. For example, have the house greet oncoming cars by turning the house lights on.

Ages: 8-18
 

Rotation Sensor Challenge   (Lesson Plan/Activity)
Construct a rotation sensor with the highest degree of accuracy and repeatability.

Ages: 15-18
 
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