Search Results for ages 6-8


Things That Go Bump - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 8-13
 

Things That Go Bump - RCX   (Lesson Plan/Activity)
In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 8-13
 

Snail Car - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car or snail which is capable of traveling extremely slowly. The cars compete in a snail race with the last car to cross the finish line crowned as the winner.

Ages: 8-13
 

Smart House   (Lesson Plan/Activity)
In this activity, design and construct an NXT house which utilizes sensors. For example, have the house greet oncoming cars by turning the house lights on.

Ages: 8-18
 

Square - NXT   (Lesson Plan/Activity)
Get an NXT car to follow a square path while driving.

Ages: 8-14
 

Square - RCX   (Lesson Plan/Activity)
Get an RCX car to follow a square path while driving.

Ages: 8-14
 

Mission To Mars   (Lesson Plan/Activity)
Is it possible for humans to survive on Mars? Help mankind take a giant step in this information gathering process by constructing a rover that has a wide array of remote sensing capabilities and sending it to the red planet to collect data.

Ages: 8-15
 

Drop Test   (Lesson Plan/Activity)
Students will determine the best structure for a sturdy car. Students do not have to attach motors, but the car must roll with wheels and skid plates. Each student pair will test their designs by the drop test. This involves dropping their car from a height of 4in.

Ages: 7-11
 

Exploring Gears   (Lesson Plan/Activity)
Students will explore gears and gear ratios. Students will learn how to use gears properly, efficiently and effectively.

Ages: 7-11
 

Going the Distance   (Lesson Plan/Activity)
Students will build and program a LEGO car to travel across a table. In doing so, they will explore the WeDo programming language. They will learn how to program with motor speeds, wait statements and loops.

Ages: 7-11
 
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