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Light at the Beginning of the Tunnel   (Lesson Plan/Activity)
In this activity, design and construct an RCX or NXT car and program it to enter
a tunnel, then reverse back out when it encounters a darker light reading.
See the Activity PDF's for detailed instructions.

Ages: 8-13
 

Clap On - NXT   (Lesson Plan/Activity)
Using a sound sensor and an NXT car, design a robot that moves forward when a person claps somewhat softly, and stops when a person claps loudly.

Ages: 11-14
 

Sound Display - NXT   (Lesson Plan/Activity)
Collect and display sound data from the NXT sound sensor in real time on the LCD display of the NXT. Also include the ability to pause the data collection by bumping a button to view a particular screen of data until another button is bumped.

Ages: 15-18
 

Voting Booth - NXT   (Lesson Plan/Activity)
In this activity, set up an NXT “voting booth” to gather data using touch sensors. The presses will be recorded and plotted into a graph.

Ages: 8-13
 

Robotics in the greenhouse   (Lesson Plan/Activity)
Robotics in the greenhouse
Monitoring of microclimatic variables in a greenhouse using
Technology Robot Lego Mindstorms NXT.
The robot is equipped with three sensors, temperature, light and a
relative humidity sensor.
Control is a mobile robot with two sensors...

Ages: 12-16
 

Tomb Raider - NXT   (Lesson Plan/Activity)
In this activity, use an NXT and a light sensor to trace the tracks of an Egyptian tomb raider. The police need to know data about the tomb raider so that they can stop him from robbing other tombs. Can you determine the time the burglar entered the tomb and what path the burglar took around the roo...

Ages: 8-13
 

Things That Go Bump - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 8-13
 

Text Messenger - NXT   (Lesson Plan/Activity)
In this activity, design and construct an RCX car and program it to travel in a straight line until it hits a wall. Once it hits the wall, program the car to reverse direction and continue until it hits another wall at which point it stops.

Ages: 15-18
 

Snail Car - NXT   (Lesson Plan/Activity)
In this activity, design and construct an NXT car or snail which is capable of traveling extremely slowly. The cars compete in a snail race with the last car to cross the finish line crowned as the winner.

Ages: 8-13
 

Smart House   (Lesson Plan/Activity)
In this activity, design and construct an NXT house which utilizes sensors. For example, have the house greet oncoming cars by turning the house lights on.

Ages: 8-18
 
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