Search Results for ages 12-15


Boat that floats   (Lesson Plan/Activity)
This introductory activity gives students the challenge of building a LEGO boat (with limited pieces) that floats and holds the most weight afloat. The students will begin to see how buoyancy works and gain familiarity with putting LEGO bricks in water.

Ages: 10-14
 

Assistive device project   (Media)
This is a student project from the assistive devices curriculum.

Ages: 12-13
 

Propulsion - prop size   (Lesson Plan/Activity)
In this activity students explore how a propeller's size can influence the amount of propulsion they will get. They will build a simple set-up where they can record how many revolutions a certain propeller makes in a set time. This can be compared to the same set-up with different sized propellers. ...

Ages: 10-14
 

Propulsion - gears   (Lesson Plan/Activity)
Students will explore how changing gear ratios can increase the or decrease the propulsion they get from their propeller. This activity can also be done in conjunction with the Propulsion - prop size activity in this Underwater Robotics unit.

NOTE: The RCX should never be submerged in...

Ages: 10-14
 

Slalom boating   (Lesson Plan/Activity)
In this underwater activity students build a boat with two motors and touch sensors that they must navigate through a small course.

NOTE: The RCX cannot be submerged in the water.
Propellers can be bought at http://www.hobby-lobby.com/boatprop.htm
3/16" Drive dog props ...

Ages: 10-14
 

Popeye the Crab   (Lesson Plan/Activity)
This giant walking crab was built by the imagination of resident LEGO genius Carter. Using pneumatics, the crab walks with two 3-point movements (front and back leg of one side with the middle leg of the opposite side). A series of 4 motors perpetually pressurizes 3 air tanks supply the power. A mot...

Ages: 15-18
 

dizzy boat   (Lesson Plan/Activity)
In this activity students explore the concept of torque and build a "boat" with two propellers facing opposite directions. If you spread the motors apart the boat will spin faster and if you move them in it will spin slower. A great lead up activity to the Slalom Boating Activity also in this Underw...

Ages: 10-14
 
Line Follower   (Lesson Plan/Activity)
Lesson Objective: To learn to program using light sensors.
Materials Needed: NXT kits, Tape that contrast the color of the floor, computers running MINDSTORMS NXTg Software.
Procedure:
1. Have the students build their cars. Be sure that the light sensor is pointed at the ground...

Ages: 8-14
 

SumoBot   (Lesson Plan/Activity)
Lesson Objective: To teach students about algorithms and programming.
Materials Needed: LEGO RCX kits, extra LEGO pieces, light sensor, ring for bots to fight in made of a tape circle on the floor, Computers running ROBOLAB.
Procedure:
1. Teach the students about algorithms as...

Ages: 8-12
 

The Bunny Hop   (Lesson Plan/Activity)
Objectives:
Kids will program motors to change direction 3 times using rotations, seconds, degrees, or unlimited DURATION and make a robot that does the Bunny Hop.

Ages: 8-12
 
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