I. Seeing
the science/engineering in children’s thinking
Technologies: Video Data
Target Grade Level: All
Description: From
the time they are babies, children work to make sense of the world. Developing and encouraging their
productive reasoning about science and engineering is an important component of
STEM education. In this development
lab, participants will engage in watching and discussing video of children
engaged in science explorations and engineering design projects. The goal of the development lab will to
help participants to be able to identify the beginning of productive student
reasoning in science and engineering. Participants are encouraged to bring video from their own classroom of
students engaged in explanation or discussion around a science or engineering
project (does not need to be LEGO-based).
II. Engineering & Literacy
Technologies: NXT & WeDo
Target Grade Level: Focused on Elementary but all are
welcome
Description: Children need a rich problem to engage in engineering design
and they benefit from a context for reading and writing. This development lab will explore how
engineering can support literacy as well as how literacy can support
engineering. Participants will
look at examples of existing activities that integrate engineering and literacy
as well as participate in brainstorming and designing new ones. Participants can bring a favorite book
to use to inspire the design of an integrated activity.
III. SAM – Tools for children to create representations of
their ideas
Technologies: SAM and Web Camera
Target Grade Level: All
Description: Writing and drawing comprise the primary methods for students
to express their ideas. These
methods limit what those viewing the ideas can understand about children’s
ideas. This development lab will
introduce participants to the SAM software, which facilitates Stop Action
Moviemaking. Participants will
make movies and discuss how allowing students to represent in a medium that
let’s them show how things change over time impacts what students are able to
express.
IV. Labview Education Edition
Technologies: Labview Education Edition and NXT
Target Grade Level: Middle School and Higher
Description: The
next step after the LEGO Mindstorms Software (NXT-G) is Labview for LEGO
Mindstorms. Participants will
explore the new software with support from experts and engage in an open-ended
design challenge to develop their skills. Time permitting, participants will design and demonstrate their own
challenge.
V. Facilitating Engineering Design
Technologies: Design Compass, Robobooks, NXT
Target Grade Level: Upper Elementary and Higher
Description: The
engineering design process is used to help designers move from ill-structured
problem to defined and documented solution. However, the process was designed for adults engaged in
messy, real-world problems. As we
think about how to bring engineering into the K-12 classroom, we need to
thoughtful about how to engage students in meaningful engineering design
problems and how to scaffold their development of relevant skills. In this development lab, participants
will engage in an open-ended engineering design challenge and explore different
ways to support and scaffold the process.
VI. Physics
Glasses: Augmented Reality and
other fun things with Image Analysis
Technologies: LabVIEW and Web Camera
Target Grade Level: Upper middle school and higher
Description: In this development lab, participants will
explore alpha versions of image analysis and representation tools such as
Physics Glasses and the Smart Camera toolset. Physics Glasses is an augmented reality tool where objects
in a live video feed are analyzed and then re-represented on the computer
screen with measurements and calculations superimposed onto them. Current versions of the tool will
analyze and superimpose position, velocity, kinetic, and potential energy onto
objects in the scene. By the time
of the development lab, an alpha version of a project system will be available
where graphic representations (e.g. paths and vectors) are projected onto
objects in the real world. Through
the Smart Camera toolset, participants will explore how to use a webcam to
produce the kinds of measurements done by Physics Glasses. Without the augmented reality view, the
Smart Camera tool can be used to data log and graph quantities such as the
number and location of objects and the rate of change in size of an
object. These quantities can be
applied to a diversity of physical phenomena such as kinematic quantities,
basic spectral analysis, evaporation rates and diffusion rates. Join us in this development lab to help
create a vision for future classroom products that can leverage the
capabilities of these cutting edge tools.
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