This example shows the basic use of a while loop. It also explains how
to use the LED Lamps that are included in the Mindstorms kit.
This example shows how to use the Wait For program. The program first waits for a touch, moves forward, and then waits again for a touch to brake.
This example shows how to make a while loop dependent on a condition in order to keep running, instead of depending on a condition in order to stop.
This program shows the most basic use of the Quotient/Remainder block. In other programming languages, this function is referred to as the Modulus, and allows the user to use the remainder of an equation. In this example, the user inputs a number and the program determines (using the Modulus) if the number is even or odd.
This program shows how to execute the concept of recursion (using a function within itself). The factorial program takes in a number n, and computes n factorial (n!). n! = n*(n-1)*(n-2)*(n-3) etc. By definition, 0! is equal to 1. This example uses a while loop and a shift register.
This example shows the use of a for loop, which is useful when you know
precisely how many times a loop needs to be run. The "N" in the top
left corner represents the number of iterations the loop will go
through. In this particular example, the motor runs faster depending
on which iteration the loop is on.
This example shows a flat sequence structure in action.
This program takes a point in Polar coordinates and converts it into Cartesian Coordinates.
This example demonstrates the use of both shift registers and timers. After resetting the timer, the program reads how long the loop has been running, subtracts the last timer value, and displays the result to the screen, essentially measuring the run time of one iteration.
This example shows how to use shift registers and case structures to produce an effect similar to acceleration. If the sensor is pressed, the motors stop, but otherwise power is slowly added to the motors.