This code turns on Motor A for two seconds, and then turns it off.
Similiar codes can be made by adding motors or changing times.
This code uses a Loop to turn Motor A on-and-off three times. When
downloaded to a single motor car, this program will accelerate the
vehicle forward in three short bursts. The number of loops can be
changed by modifying the Count of "3". Alternatively, if
you want an infinite program, you can set the Control of the Loop to Forever.
This program beeps, runs Lurch-1, then beeps again.
When run, this code will cause a car to "snake" forward in wide arcs.
The length of the turns can be modified by changing either the time or motor power.
There are many ways to stop a car at a black line. Using a light
sensor attached to Port 1, the program takes the initial light reading, drives forward (one motor car) and waits for a difference greater than or equal to 5. Once this difference is reached, the Switch stops the NXT and exits the program.
This code illustrates the Wait-for-Push command. When a touch sensor
on Port 1 is pressed, Motor A will stop.
This code uses two very important coding commands, Switches and Loops.
The touch sensor Switch causes Motor A to go forward if the touch sensor
is released and backward if it is pressed. The Loop causes the Switch
to loop infinitely.
This program runs Motor A until the light reading is less than 50. Once the light reading is less than 50, Motor A stops and Motor C runs for 0.25 seconds. This processed is infinitely looped.
This program is works like the Line Follower: Wait for Dark program but it uses a Switch. The program runs a Switch--in a infinite Loop--that runs Motor A and makes sounds when reading light. The program stops Motor A then runs Motor C for 0.25 seconds when reading dark.
The code will run Motor A in a random direction (via a Random-Comparison Block combination), at a random
speed, for a random amount of time. The motor speeds will fall between
0-100 and the time will fall between 0-3 seconds.