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This is another version of the 2 button remote. The touch sensor on port one drives motor B, while the touch sensor on port two drives motor C.
This program uses two touch sensors combined with two
Switches--all in an infinite loop--to display a number on the screen.
Port 1 adds 1 and Port 2 adds 100. The "adder" variable is set to zero
at the beginning of this program.
Like its smaller cousin, the three-button remote control is a
great way to define unique behaviors for your robot. The advantage
to the three-button control is that there are now 8 possible behavior
combinations, compared to just 4 on the 2-button remote. In addition
to forward, left and right motion on our two motor car, it is now
possible to move in reverse, and even control a third motor. With
so many combinations, it is possible that you don?t need them
all. In that case just leave one case of the Case Structure empty.
The two-button remote control is a very versatile
program for controlling
Lego robots. It uses a series of touch sensor Switches to determine
which
behavior you want to trigger. Since the Switches are between a set of
Loops, the program loops infinitely, and the behavior of the robot
will change every time a different touch sensor is hit.
In this program, the two-button remote
is setup to control a car
with motors connected to Ports B and C. When only touch sensor 1 is
pressed, Motor B spins forward and Motor C spins backward. This will
turn
the car left or right. When only touch sensor 2 is pressed, the
motors are reversed and the car will spin the opposite direction.
If both touch sensors are held, the motors go forward. When no touch
sensors are held, the car does not move. Remember, each branch of
the Switch can control something different. It does not only work
for a car. The touch sensors can trigger music, events, even mail
to other robots. The possibilities are endless.

This program beeps, runs Lurch-1, then beeps again.

In this code, sound frequencies are played corresponding to changing
light values. Light sensor readings, which fall between 0-100, are
placed in a variable and multiplied by the constant 8. The value
of that variable, which now falls between 0-800, becomes the frequency
in Hz of the sound played. The frequency is also displayed on the NXT.
This code turns on Motor A for two seconds, and then turns it off.
Similiar codes can be made by adding motors or changing times.

There are many ways to stop a car at a black line. Using
a light
sensor attached to Port 1, the program takes the initial light reading,
drives forward (one motor car) and waits for a difference greater than
or equal to 15. Once this difference is reached, the Case Structure stops the
NXT and exits the program.

This code uses a Loop to turn Motor A on-and-off three times. When
downloaded to a single motor car, this program will accelerate the
vehicle forward in three short bursts. The number of loops can be
changed by modifying the Constant "2". Alternatively, if
you want an infinite program, you can set the stop condition of the loop to a false constant.
This program is works like the Line Follower: Wait for
Dark program but it uses a Switch. The program runs a Switch--in a
infinite Loop--that runs Motor B and makes sounds when reading light.
The program stops Motor B then runs Motor C for 0.25 seconds when
reading dark.