{"id":1060,"date":"2013-06-11T23:00:12","date_gmt":"2013-06-11T13:00:12","guid":{"rendered":"http:\/\/legoeng.local\/?p=1060"},"modified":"2020-08-21T12:26:16","modified_gmt":"2020-08-21T02:26:16","slug":"artificial-intelligence-exploring-movement","status":"publish","type":"post","link":"http:\/\/legoeng.local\/artificial-intelligence-exploring-movement\/","title":{"rendered":"Artificial Intelligence: Exploring Movement"},"content":{"rendered":"

The way a creature is built greatly affects how it behaves. By observation, one can note that birds usually perch and fly, roosting high in the treetops, while fish use their fins to propel themselves into the depths of bodies of water. While the fundamental idea seems basic, the use of such a concept in a field of mechanical design is vital. The connection between the design and movement of robotic creatures was the key focus in the explorations of a project at the University of Zurich’s\u00a0Artificial Intelligence Laboratory<\/a>.<\/p>\n

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Three of the 43 phenotypes of moving robots developed by Mike Rinderknecht<\/em><\/p>\n

Some possible robots created by Mike Rinderknecht, each with a distinct way of moving, are shown in the video below:<\/p>\n